Sync public subset from Flux

This commit is contained in:
Gitea CI
2025-10-09 08:44:15 +00:00
parent 1c93024ff2
commit 9a69d64d79
6 changed files with 140 additions and 4 deletions

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@@ -0,0 +1,55 @@
#ifndef _matrandom_n_
#define _matrandom_n_
#include "./utils/vector.h"
#include "./utils/matrix.h"
#include "./core/omp_config.h"
namespace numerics{
template <typename T>
void inplace_matrandom_add(utils::Matrix<T>& A, const T lower, const T higher) {
const uint64_t rows = A.rows();
const uint64_t cols = A.cols();
utils::Matrix<T> B;
B.random(rows,cols, lower, higher);
numerics::inplace_matadd_mat(A, B);
}
template <typename T>
void inplace_matrandom_mul(utils::Matrix<T>& A, const T lower, const T higher) {
const uint64_t rows = A.rows();
const uint64_t cols = A.cols();
utils::Matrix<T> B;
B.random(rows,cols, lower, higher);
for (uint64_t i = 0; i < rows; ++i){
for (uint64_t j = 0; j < cols; ++j){
A(i,j) *= B(i,j);
}
}
}
template <typename T>
utils::Matrix<T> matrandom_add(const utils::Matrix<T>& A, const T lower, const T higher) {
const uint64_t rows = A.rows();
const uint64_t cols = A.cols();
utils::Matrix<T> B = A;
numerics::inplace_matadd_mat(B, lower, higher);
return B;
}
} // namespace numerics
#endif // _matrandom_n_

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@@ -8,6 +8,7 @@
#include "./numerics/vecmax.h"
#include "./numerics/veclog.h"
#include "./numerics/vecargmax.h"
#include "./numerics/vecrandom.h"
#include "./numerics/initializers/eye.h"
#include "./numerics/matequal.h"
#include "./numerics/transpose.h"
@@ -18,6 +19,7 @@
#include "./numerics/matdiv.h"
#include "./numerics/matvec.h"
#include "./numerics/matadd.h"
#include "./numerics/matrandom.h"
#include "./numerics/matsubtract.h"
#include "./numerics/matsum.h"
#include "./numerics/matclip.h"

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@@ -0,0 +1,48 @@
#ifndef _vecrandom_n_
#define _vecrandom_n_
#include "./utils/vector.h"
#include "./utils/matrix.h"
#include "./core/omp_config.h"
namespace numerics{
template <typename T>
void inplace_vecrandom_add(utils::Vector<T>& a, const T lower, const T higher) {
const uint64_t N = a.size();
utils::Vector<T> b;
b.random(N, lower, higher);
a.inplace_add(b);
}
template <typename T>
void inplace_vecrandom_mul(utils::Vector<T>& a, const T lower, const T higher) {
const uint64_t N = a.size();
utils::Vector<T> b;
b.random(N, lower, higher);
a.inplace_multiply(b);
}
template <typename T>
utils::Vector<T> vecrandom_add(const utils::Vector<T>& a, const T lower, const T higher) {
const uint64_t N = a.size();
utils::Vector<T> b;
inplace_vecrandom_add(b, lower, higher);
return b;
}
} // namespace numerics
#endif // _vecrandom_n_