Backwards - ReLU & Dense Lasyer
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Made the backwards for dense layers and ReLU, but I think I soon need to refactor some code to make it all steamlined.
This commit is contained in:
2025-10-09 10:43:45 +02:00
parent c164d790db
commit 7fe6be9ba7
10 changed files with 171 additions and 44 deletions
+2
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@@ -8,6 +8,7 @@
#include "./numerics/vecmax.h"
#include "./numerics/veclog.h"
#include "./numerics/vecargmax.h"
#include "./numerics/vecrandom.h"
#include "./numerics/initializers/eye.h"
#include "./numerics/matequal.h"
#include "./numerics/transpose.h"
@@ -18,6 +19,7 @@
#include "./numerics/matdiv.h"
#include "./numerics/matvec.h"
#include "./numerics/matadd.h"
#include "./numerics/matrandom.h"
#include "./numerics/matsubtract.h"
#include "./numerics/matsum.h"
#include "./numerics/matclip.h"