Backwards - ReLU & Dense Lasyer
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Made the backwards for dense layers and ReLU, but I think I soon need to refactor some code to make it all steamlined.
This commit is contained in:
2025-10-09 10:43:45 +02:00
parent c164d790db
commit 7fe6be9ba7
10 changed files with 171 additions and 44 deletions
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#ifndef _vecrandom_n_
#define _vecrandom_n_
#include "./utils/vector.h"
#include "./utils/matrix.h"
#include "./core/omp_config.h"
namespace numerics{
template <typename T>
void inplace_vecrandom_add(utils::Vector<T>& a, const T lower, const T higher) {
const uint64_t N = a.size();
utils::Vector<T> b;
b.random(N, lower, higher);
a.inplace_add(b);
}
template <typename T>
void inplace_vecrandom_mul(utils::Vector<T>& a, const T lower, const T higher) {
const uint64_t N = a.size();
utils::Vector<T> b;
b.random(N, lower, higher);
a.inplace_multiply(b);
}
template <typename T>
utils::Vector<T> vecrandom_add(const utils::Vector<T>& a, const T lower, const T higher) {
const uint64_t N = a.size();
utils::Vector<T> b;
inplace_vecrandom_add(b, lower, higher);
return b;
}
} // namespace numerics
#endif // _vecrandom_n_