Made the backwards for dense layers and ReLU, but I think I soon need to refactor some code to make it all steamlined.
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-8
@@ -7,19 +7,20 @@ obj/main.o: src/main.cpp include/./core/omp_config.h \
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include/./numerics/exp.h include/./numerics/log.h \
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include/./numerics/vecclip.h include/./numerics/vecexp.h \
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include/./numerics/vecmax.h include/./numerics/veclog.h \
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include/./numerics/vecargmax.h include/./numerics/initializers/eye.h \
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include/./numerics/matequal.h include/./numerics/abs.h \
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include/./numerics/transpose.h include/./numerics/inverse.h \
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include/./numerics/vecargmax.h include/./numerics/vecrandom.h \
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include/./numerics/initializers/eye.h include/./numerics/matequal.h \
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include/./numerics/abs.h include/./numerics/transpose.h \
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include/./numerics/inverse.h \
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include/./numerics/inverse/inverse_gauss_jordan.h \
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include/./numerics/inverse/inverse_lu.h include/./decomp/lu.h \
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include/./numerics/matmul.h include/./numerics/matscalar.h \
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include/./numerics/matmax.h include/./numerics/matdiv.h \
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include/./numerics/matvec.h include/./numerics/matadd.h \
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include/./numerics/matsubtract.h include/./numerics/matsum.h \
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include/./numerics/matclip.h include/./numerics/matexp.h \
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include/./numerics/matlog.h include/./numerics/matdot.h \
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include/./numerics/matargmax.h include/./numerics/min.h \
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include/./numerics/interpolation1d.h \
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include/./numerics/matrandom.h include/./numerics/matsubtract.h \
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include/./numerics/matsum.h include/./numerics/matclip.h \
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include/./numerics/matexp.h include/./numerics/matlog.h \
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include/./numerics/matdot.h include/./numerics/matargmax.h \
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include/./numerics/min.h include/./numerics/interpolation1d.h \
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include/./numerics/interpolation1d/interpolation1d_barycentric.h \
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include/./numerics/interpolation1d/interpolation1d_base.h \
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include/./numerics/interpolation1d/interpolation1d_cubic_spline.h \
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@@ -57,6 +58,7 @@ include/./numerics/vecexp.h:
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include/./numerics/vecmax.h:
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include/./numerics/veclog.h:
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include/./numerics/vecargmax.h:
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include/./numerics/vecrandom.h:
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include/./numerics/initializers/eye.h:
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include/./numerics/matequal.h:
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include/./numerics/abs.h:
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@@ -71,6 +73,7 @@ include/./numerics/matmax.h:
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include/./numerics/matdiv.h:
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include/./numerics/matvec.h:
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include/./numerics/matadd.h:
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include/./numerics/matrandom.h:
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include/./numerics/matsubtract.h:
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include/./numerics/matsum.h:
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include/./numerics/matclip.h:
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