Dropout Layer

Implemented rng::uniform and rng::binomial for single values, vectors and matrices. implemeted dropout layers and tested it. Also fixed the validation code. Before it used y one place, now it uses y_test as it should.
This commit is contained in:
2026-05-21 15:38:49 +02:00
parent be2c193341
commit eb0a49591e
14 changed files with 395 additions and 116 deletions
+42
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#pragma once
#include "detail/binomial_serial.h"
namespace rng {
template <typename T>
T binomial(const uint64_t trials, const double probability) {
return rng::detail::binomial_serial<T>(trials, probability);
}
template <typename T>
utils::Vector<T> binomial(const uint64_t size, const uint64_t trials, const double probability) {
return rng::detail::binomial_serial<T>(size, trials, probability);
}
template <typename T>
utils::Matrix<T> binomial(const uint64_t rows, const uint64_t cols, const uint64_t trials, const double probability) {
return rng::detail::binomial_serial<T>(rows, cols, trials, probability);
}
}
/*
std::cout << rng::uniform(-1.0f, 1.0f) << std::endl;
utils::Vector<float> random1 = rng::uniform(3, -1.0f, 1.0f);
random1.print();
utils::Matrix<float> random2 = rng::uniform(3, 3, -1.0f, 1.0f);
random2.print();
std::cout << rng::binomial<uint16_t>(1, 0.5) << std::endl;
utils::Vector<uint16_t> random3 = rng::binomial<uint16_t>(3, 1, 0.5);
random3.print();
utils::Matrix<uint16_t> random4 = rng::binomial<uint16_t>(3, 3, 1, 0.5);
random4.print();
*/
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#pragma once
#include "random/engine.h"
#include <random>
//#include <type_traits>
#include "utils/matrix.h"
#include "utils/vector.h"
namespace rng::detail {
template <typename T>
inline T binomial_serial(const uint64_t trials, const double probability) {
std::binomial_distribution<int> dist(trials, probability);
return static_cast<T>(dist(rng::engine()));
}
template <typename T>
utils::Vector<T> binomial_serial(const uint64_t size, const uint64_t trials, const double probability){
utils::Vector<T> v(size);
for (uint64_t i = 0; i < size; ++i){
v[i] = binomial_serial<T>(trials, probability);
}
return v;
}
template <typename T>
utils::Matrix<T> binomial_serial(const uint64_t rows, const uint64_t cols, const uint64_t trials, const double probability){
utils::Matrix<T> A(rows, cols);
for (uint64_t i = 0; i < rows; ++i){
for (uint64_t j = 0; j < cols; ++j){
A(i,j) = binomial_serial<T>(trials, probability);
}
}
return A;
}
}
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#pragma once
#include "random/engine.h"
#include <random>
//#include <type_traits>
#include "utils/matrix.h"
#include "utils/vector.h"
namespace rng::detail {
//
// Base functions int
//
template <typename T>
typename std::enable_if<std::is_integral<T>::value, T>::type
uniform_serial(const T low, const T high) {
std::uniform_int_distribution<T> dist(low, high);
return dist(rng::engine());
}
//
// Base functions float
//
template <typename T>
typename std::enable_if<std::is_floating_point<T>::value, T>::type
uniform_serial(const T low, const T high) {
std::uniform_real_distribution<T> dist(low, high);
return dist(rng::engine());
}
template <typename T>
utils::Vector<T> uniform_serial(const uint64_t size, const T low, const T high){
utils::Vector<T> v(size);
for (uint64_t i = 0; i < size; ++i){
v[i] = uniform_serial(low, high);
}
return v;
}
template <typename T>
utils::Matrix<T> uniform_serial(const uint64_t rows, const uint64_t cols, const T low, const T high){
utils::Matrix<T> A(rows, cols);
for (uint64_t i = 0; i < rows; ++i){
for (uint64_t j = 0; j < cols; ++j){
A(i,j) = uniform_serial(low, high);
}
}
return A;
}
}
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#pragma once
#include <random>
#include <cstdint>
namespace rng {
using seed_type = std::uint64_t;
using engine_type = std::mt19937_64;
inline engine_type& engine() {
static thread_local engine_type eng{std::random_device{}()};
return eng;
}
inline void seed(seed_type value) {
engine().seed(value);
}
}
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// "./utils/utils.h"
#pragma once
#include "random/engine.h"
#include "uniform.h"
#include "binomial.h"
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#pragma once
#include "detail/uniform_serial.h"
namespace rng {
template <typename T>
T uniform(const T low, const T high) {
return rng::detail::uniform_serial(low, high);
}
template <typename T>
utils::Vector<T> uniform(const uint64_t size, const T low, const T high) {
return rng::detail::uniform_serial(size, low, high);
}
template <typename T>
utils::Matrix<T> uniform(const uint64_t rows, const uint64_t cols, const T low, const T high) {
return rng::detail::uniform_serial(rows, cols, low, high);
}
}