// "./numerics/numerics.h" #pragma once #include "./numerics/transpose.h" #include "./numerics/inverse.h" #include "./numerics/matmul.h" #include "./numerics/matvec.h" #include "./numerics/min.h" #include "./numerics/max.h" #include "./numerics/abs.h" #include "./numerics/interpolation1d_base.h" // base #include "./numerics/interpolation1d/interpolation1d_linear.h" // derived #include "./numerics/interpolation1d/interpolation1d_polynomial.h" // derived #include "./numerics/interpolation1d/interpolation1d_cubic_spline.h" // derived #include "./numerics/interpolation1d/interpolation1d_rational.h" // derived #include "./numerics/interpolation1d/interpolation1d_barycentric.h" // derived