20 lines
806 B
C
20 lines
806 B
C
// "./numerics/numerics.h"
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#pragma once
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#include "./numerics/initializers/eye.h"
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#include "./numerics/matequal.h"
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#include "./numerics/transpose.h"
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#include "./numerics/inverse.h"
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#include "./numerics/matmul.h"
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#include "./numerics/matvec.h"
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#include "./numerics/min.h"
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#include "./numerics/max.h"
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#include "./numerics/abs.h"
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#include "./numerics/interpolation1d_base.h" // base
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#include "./numerics/interpolation1d/interpolation1d_linear.h" // derived
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#include "./numerics/interpolation1d/interpolation1d_polynomial.h" // derived
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#include "./numerics/interpolation1d/interpolation1d_cubic_spline.h" // derived
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#include "./numerics/interpolation1d/interpolation1d_rational.h" // derived
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#include "./numerics/interpolation1d/interpolation1d_barycentric.h" // derived
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